Artificial Intelligence, Natural Language, and Simulation for Human Animation

Author:

Badler Norman I.

Publisher

Springer Japan

Reference30 articles.

1. Armstrong WW, Green M, Lake R (1987) Near-real-time control of human figure models. IEEE Computer Graphics and Applications 7 (6): 52–61

2. Badler NI (1976) Temporal scene analysis: Conceptual descriptions of object movements. Tech. Report MS-CIS-76–4, Univ. of Pennsylvania, Department of Computer and Information Science, Philadelphia, PA

3. Badler NI (1986) A representation for natural human movement. Tech. Report, Department of Computer and Information Science, Univ. of Pennsylvania, Philadelphia, PA

4. Badler NI (1987) Articulated figure animation. IEEE Computer Graphics and Applications 7 (6): 10–11

5. Badler NI, Gangel JS (1986) Natural language input for human task description. In: Proc. ROBEXS ‘86: The Second International Workshop on Robotics and Expert Systems, Instrument Society of America, pp 137–148

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1. Computer animated visual translation from natural language to sign language;The Journal of Visualization and Computer Animation;1993-04

2. Six-hundred indexed references on computer animation;The Journal of Visualization and Computer Animation;1992-07

3. Graphical displays of human strength data;The Journal of Visualization and Computer Animation;1992-01

4. A Knowledge-Based Approach to the Synthesis of Human Motion;Modeling in Computer Graphics;1991

5. Directing an animated scene with autonomous actors;The Visual Computer;1990-11

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