Abstract
AbstractWe present SLUG, a recent method that uses genetic algorithms as a wrapper for genetic programming and performs feature selection while inducing models. SLUG was shown to be successful on different types of classification tasks, achieving state-of-the-art results on the synthetic datasets produced by GAMETES, a tool for embedding epistatic gene–gene interactions into noisy datasets. SLUG has also been studied and modified to demonstrate that its two elements, wrapper and learner, are the right combination that grants it success. We report these results and test SLUG on an additional six GAMETES datasets of increased difficulty, for a total of four regular and 16 epistatic datasets. Despite its slowness, SLUG achieves the best results and solves all but the most difficult classification tasks. We perform further explorations of its inner dynamics and discover how to improve the feature selection by enriching the communication between wrapper and learner, thus taking the first step toward a new and more powerful SLUG.
Funder
FCT
National Library Of Medicine of the National Institutes of Health
Universidade de Lisboa
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Computer Networks and Communications,Computer Graphics and Computer-Aided Design,Computational Theory and Mathematics,Artificial Intelligence,General Computer Science
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. M6GP: Multiobjective Feature Engineering;2024 IEEE Congress on Evolutionary Computation (CEC);2024-06-30
2. Research on the Application of Improved Genetic Algorithm Based on Physical Education Teaching;Proceedings of the 2024 International Conference on Computer and Multimedia Technology;2024-05-24