1. Adams, E. (2014): Fundamentals of Game Design. 3rd ed., Thousand Oaks
2. Baldwin, R. (2016): An extra $ 79 turns the Oculus into a room-scale VR system.
https://www.engadget.com
/2016/10/06/an-extra-79-tums-the-oculus-into-a-room-scale-vr-system/ [last access: 13 Oct 2017]
3. Bröhmer, K.; Knust, C.; Dickmann, F.; Buchroithner, M. F. (2013): Z-axis-Based Visualization of Map Elements - Cartographic Experiences with 3-D Monitors Using Lenticular Foil Technology. In: The Cartographic Journal, 50 (3), pp. 211–217
4. Chan, M. (2014): Virtual Reality. Representations in Contemporary Media. New York/London
5. Çöltekin, A.; Lokka, I.-E.; Zahner, M. (2016): On the Usability and Usefulness of 3-D (Geo)visualizations - A Focus on Virtual Reality Environments. In: ISPRS - International Arcl1ives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLI-B2, pp. 387–392