Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

Author:

Dickey Michele D.

Publisher

Springer Science and Business Media LLC

Subject

Education

Reference96 articles.

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3. Adams, E. (2003). Defining the physical dimension of a game setting.Gamasutra, 04.30.03. [Online] Available: http://www.gamasutra.com/features/20030430/adams_01.shtml

4. Alessi, S. M., & Trollip, S. R. (1991).Computer-based instruction: Methods and development. Englewood Cliffs, N.J.: Prentice Hall.

5. Barrows, H. S. (1986). A taxonomy of problem-based learning methods.Medical Education, 20, 481–486.

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