A Study of Students Engaged in Electronic Circuit Wiring in an Undergraduate Course
Author:
Funder
Horizon 2020 Framework Programme
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Link
https://link.springer.com/content/pdf/10.1007/s10956-022-09994-9.pdf
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3. Alessandrini, A. (2015). Practices, technologies, and challenges of constructing and programming physical interactive prototypes. In M. Kurosu (Ed.), Human-Computer Interaction: Design and Evaluation (pp. 132–142). Springer International Publishing.
4. Alessandrini, A. (2022). How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive Artifact. In European Conference on Cognitive Ergonomics 2022 (ECCE 2022), October 4–7, 2022, Kaiserslautern, Germany (p. 6). ACM, New York, NY, USA. https://doi.org/10.1145/3552327.3552345
5. Anderson, F., Grossman, T., & Fitzmaurice, G. (2017). Trigger-action-circuits: Leveraging generative design to enable novices to design and build circuitry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (pp. 331–342).
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