Using serious games to manage knowledge and competencies: The seven-step development process

Author:

Allal-Chérif Oihab,Bidan Marc,Makhlouf Mohamed

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Information Systems,Theoretical Computer Science,Software

Reference53 articles.

1. Aldrich, C. (2005). Learning by Doing: a Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Educational Experiences. San Francisco: Wiley.

2. Alklind Taylor, A.-S., Backlund, P., & Niklasson, L. (2012). The Coaching Cycle: A coaching-by-Gaming approach in serious games. Simulation & Gaming, 43(5), 648–672.

3. Allal-Chérif, O. (2014). Using serious games to Recruit, integrate and train your employees: an exploratory study of practices. European Scientific Journal, May 2014, 1–15.

4. Allal-Chérif, O., & Makhlouf, M. (2015). Serious games and their use in HRM: A typology of uses in CAC40 companies. In (HICSS), 48th Hawaii International Conference on System Sciences, Kauai (pp. 652–661), IEEE Computer Society.

5. Allard-Poesi, F., & Maréchal, G. (2014). Construction de l’objet de la recherche. Méthodes de recherche en management, 48–76.

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