Publisher
Springer Science and Business Media LLC
Reference70 articles.
1. Abd-Alrazaq, A., Alajlani, M., Alhuwail, D., Schneider, J., Akhu-Zaheya, L., Ahmed, A., & Househ, M. (2022). The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis. JMIR Serious Games, 10(1), e29137. https://doi.org/10.2196/29137
2. Abd-Alrazaq, A., Abuelezz, I., Hassan, A., AlSammarraie, A., Alhuwail, D., Irshaidat, S., ... & Househ, M. (2022). Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR serious games, 10(4), e39840. https://games.jmir.org/2022/4/e39840
3. Adwas, A. A., Jbireal, J. M., & Azab, A. E. (2019). Anxiety: Insights into signs, symptoms, etiology, pathophysiology, and treatment. East African Scholars Journal of Medical Sciences, 2(10), 580–591.
4. Aki, B. D., Lamptey, E., Hembah, S. N., Oibiokpa, O. M., & Tachin, T. R. (2020). Covid-19 lockdown: Psychological implications on life quality. Journal of Human, Earth, and Future, 1(2), 78–86.
5. Almeqbaali, M., Ouhbi, S., Serhani, M. A., Amiri, L., Jan, R. K., Zaki, N., Sharaf, A., Al Helali, A., & Almheiri, E. (2022). A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study. JMIR Serious Games, 10(3), e36936. https://doi.org/10.2196/36936