Abstract
Abstract
In an immersive virtual environment, it was investigated how the perception of body kinetics contributes to social distance behavior when the facial expression and other physical properties of a social interaction partner cannot be perceived. Based on point light displays, both the subject and the social interaction partner were depicted as stick figures, both moving simultaneously in the same space. In addition, the effects of relevant psychological factors of the perceiver on social distance behavior were examined. The results were consistent with those from studies with facial expressions or realistic full-body interactants. A greater distance was maintained from characters with emotionally negative expressions of body kinetics. Stationary objects stimuli, which were also included in the study, were mostly passed closer than neutral agents. However, the results are not entirely clear and require further investigation. Depressive symptom burden and factors mainly related to anxiety and avoidance showed effects on social distance in an IVE. The CID, a test often used to assess the interpersonal distance at which a person is comfortable, correlated with that overt behavior. In summary, the results of the study provide experimental evidence that the perception of body kinetics has a similarly significant influence on the regulation of social distance as, for example, facial affect. Implementing this study in real life would be incredibly complex, if not impossible. It is interesting to see that the comparatively simple method used in this study to create and operate an immersive virtual environment turned out to be suitable for studying at least simple types of social behavior based on body movements.
Funder
Justus-Liebig-Universität Gießen
Publisher
Springer Science and Business Media LLC
Reference58 articles.
1. Altman, I. (1975). The environment and social behavior: Privacy, personal space, territory, crowding. Brooks/Cole Pub. Co.
2. Argyle, M. (1990). Bodily communication (2nd ed.). Routledge.
3. Atkinson, A. P., Dittrich, W. H., Gemmell, A. J., & Young, A. W. (2004). Emotion perception from dynamic and static body expressions in point-light and full-light displays. Perception, 33(6), 717–746. https://doi.org/10.1068/p5096
4. Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2001). Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments. Presence: Teleoperators and Virtual Environments, 10(6), 583–598. https://doi.org/10.1162/105474601753272844
5. Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2003). Interpersonal Distance in Immersive Virtual Environments. Personality and Social Psychology Bulletin, 29(7), 819–833. https://doi.org/10.1177/0146167203029007002
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献