Author:
Aagaard Jesper,Steninge Emma,Zhang Yibin
Publisher
Springer Science and Business Media LLC
Subject
Artificial Intelligence,Human-Computer Interaction,Philosophy
Reference46 articles.
1. Aagaard J (2020) Digital Akrasia: a qualitative study of phubbing. AI Soc 35(1):237–244
2. Al-Saggaf Y, O’Donnell S (2019) Phubbing: perceptions, reasons behind, predictors, and impacts. Human Behav Emerg Technol 1(2):132–140
3. Ballard M, Gray M, Reilly J, Noggle M (2009) Correlates of video game screen time among males: body mass, physical activity, and other media use. Eat Behav 10(3):161–167
4. Benediktsson M, Alexander D, Bermeo J, Contreras J, Kingston B, Harper W, Henkin J, Lopez F, Wagenheim R, Williams A (2015) Hybrid strategies: allocating involvement in the digital age. Symb Interact 38(3):331–351
5. Blum-Ross A, Livingstone S (2018) The Trouble with “Screen Time” rules. In: Mascheroni G, Ponte C, Jorge A (eds) digital parenting: the challenges for families in the digital age. Nordicom, Göteborg
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献