Comparing designers’ and listeners’ experiences

Author:

McGregor Iain

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Human-Computer Interaction,Philosophy

Reference76 articles.

1. Ament VT (2009) The Foley Grail: the art of performing sound for film, games, and animation. Focal Press, London

2. Amphoux P (1997) L’identite sonore des villes Europeennes (1) Grenoble/Lausanne: Cresson/IREC

3. Baños RM, Botella C, Garcia-Palacios A, Villa H, Perpina C, Alcaniz M (2000) Presence and reality judgment in virtual environments: a unitary construct? Cyberpsychol Behav 3(3):327–335

4. Bech S (1992) Selection and training of subjects for listening tests on sound-reproducing equipment. J Audio Eng Soc 40(7/8):590–610

5. Bech S, Zacharov N (2006) Perceptual audio evaluation. Wiley, Chichester

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