Abstract
AbstractWe present here the lessons learned by iteratively designing a tutorial for first-year university students using computer programming to work with mathematical models. Alternating between design and implementation, we used video-taped task interviews and classroom observations to ensure that the design promoted student understanding. The final version of the tutorial we present here has students make their own logarithm function from scratch, using Taylor polynomials. To ensure that the resulting function is accurate and reasonably fast, the students had to understand and apply concepts both from computing and from mathematics. We identify three categories of such concepts and identify three design features that students attended to when demonstrating such understanding. Additionally, we describe four important take-aways from a teaching design point of view that resulted from this iterative design process.
Publisher
Springer Science and Business Media LLC
Subject
General Earth and Planetary Sciences,General Environmental Science
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