Author:
Tait Matthew,Billinghurst Mark
Publisher
Springer Science and Business Media LLC
Reference40 articles.
1. Advanced Realtime Tracking GmbH (n.d.). DTrack2. Retrieved July 4, 2015, from http://www.ar-tracking.com/products/software/dtrack2/
2. Benko, Hrvoje, Ricardo Jota, and Andrew Wilson (2012). MirageTable: freehand interaction on a projected augmented reality tabletop. CHI’12: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems. New York, New York: ACM, pp. 199–208
3. Biocca, Frank, Chad Harms, and Judee K. Burgoon (2003). Toward a more robust theory and measure of social presence. Presence: Teleoperators and Virtual Environments, vol. 12, no. 5, pp. 456–480
4. Brooke, John (1996). SUS-A quick and dirty usability scale. Usability Evaluation in Industry, vol. 189, pp. 194
5. Cheng, Le-Te, and John Robinson (1998). Dealing with speed and robustness issues for video-based registration on a wearable computing platform. Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215). Washington, DC: IEEE Computer Society, p. 84
Cited by
72 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献