A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
Author:
Funder
Natural Sciences and Engineering Research Council of Canada (CA)
Publisher
Springer Science and Business Media LLC
Subject
General Computer Science
Link
http://link.springer.com/article/10.1007/s10606-017-9282-0/fulltext.html
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2. Bateman, Scott S.; Carl A. Gutwin; and Gordon I. McCalla (2013). Social Navigation for Loosely-coupled Information Seeking in Tightly-knit Groups Using Webwear. In CSCW'13. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, San Antonio, USA, 23 February – 27 February 2013. New York, NY, USA: ACM, pp. 955–966.
3. Blanchard, Anita L. (2008a). Definition, antecedents, and outcomes of successful virtual communities. In N. Kock (ed): Encyclopedia of E-Collaboration. Hershey, PA, New York: Information Science Reference, pp. 126–132.
4. Blanchard, Anita L. (2008b). Testing a model of sense of virtual community. Computers in Human Behavior, vol. 24, no. 5, September 2008, pp. 2107–2123.
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