Author:
King Daniel L.,Russell Alex,Hing Nerilee
Publisher
Springer Science and Business Media LLC
Subject
Psychiatry and Mental health,Clinical Psychology
Reference86 articles.
1. • Delfabbro PH, King DL, Derevensky JD. Adolescent gambling and problem gambling: prevalence, current issues and concerns. Curr Addict Rep. 2016;3:268–74 A recent review of adolescent gambling studies that highlights emerging issues of digital technology-based gambling. Provides a useful point of comparison to the current review with regard to conclusions on prevalence across regions.
2. King DL, Delfabbro PH. Early exposure to digital simulated gambling: a review and conceptual model. Comput Hum Behav. 2016;55:198–206.
3. Gainsbury SM, Hing N, Delfabbro PH, King DL. A taxonomy of gambling and casino games via social media and online technologies. Int Gambl Stud. 2014;14:196–213.
4. • Armstrong T, Rockloff M, Browne M, Li E. An exploration of how simulated gambling games may promote gambling with money. J Gambl Stud. 2018;34:1165–84 This paper explains how simulated gambling products and services may present some potential risks to young people, and suggests future research directions.
5. • Gainsbury SM, King DL, Delfabbro PH, Hing N, Russell A, Blaszczynski A, et al. The use of social media in gambling. Melbourne: Gambling Research Australia; 2015. An Australian report based on a major project examing social media and its intersection with gambling, which including studies of adolescents.
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34 articles.
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