Simple and Fast Terrain Rendering Using Graphics Hardware

Author:

Zhao Hanli,Jin Xiaogang,Shen Jianbing

Publisher

Springer Berlin Heidelberg

Reference22 articles.

1. Tanner, C.C., Migdal, C.J., Jones, M.T.: The Clipmap: A Virtual Mipmap. In: Proceedings of SIGGRAPH 1998, pp. 151–158 (1998)

2. Cohen-Or, D., Levanoni, Y.: Temporal Continuity of Levels of Detail in Delaunay Triangulated Terrain. In: IEEE Visualization 1996, pp. 37–42 (1996)

3. Wagner, D.: Terrain Geomorphing in the Vertex Shader, Shaderx2 Shader Programming Tips and Tricks With Directx 9, pp. 18–32. Wardware Publishing House (2004)

4. Evans, F., Skiena, S., Varshney, A.: Optimizing Triangle Strips for Fast Rendering. In: IEEE Visualization, October 1996, pp. 319–326 (1996)

5. Losasso, F., Hoppe, H.: Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23(3), 769–776 (2004)

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