Publisher
Springer Science and Business Media LLC
Subject
Geometry and Topology,Theoretical Computer Science,Software
Reference17 articles.
1. Borovikov I, Harder J, Sadovsky M, Beirami A (2019) Towards interactive training of non-player characters in video games. arXiv preprintarXiv:1906.00535
2. Conde-Clemente P, Alonso JM, Trivino G (2018) Toward automatic generation of linguistic advice for saving energy at home. Soft Comput 22(2):345–359
3. Feng S, Tan A-H (2016) Towards autonomous behavior learning of non-player characters in games. Expert Syst. Appl. 56:89–99
4. Fod A, Matarić MJ, Jenkins OC (2002) Automated derivation of primitives for movement classification. Auton Robots 12(1):39–54
5. Gemine Q, Safadi F, Fonteneau R, Ernst D (2012) Imitative learning for real-time strategy games. In: 2012 IEEE conference on computational intelligence and games (CIG), IEEE, pp 424–429