Author:
Yanzhen Wang,Xiaofen Wang,Lihua Han
Publisher
Springer Science and Business Media LLC
Subject
Geometry and Topology,Theoretical Computer Science,Software
Reference15 articles.
1. Billingsley G, Smith S, Smith S, Meritt J (2019) A systematic literature review of using immersive virtual reality technology in teacher education. J Interact Learn Res 30(1):65–90
2. Bodzin A, Junior RA, Hammond T, Anastasio D (2021) Investigating engagement and flow with a placed-based immersive virtual reality game. J Sci Educ Technol 30(3):347–360
3. Bowman SL, Standiford A (2016) Enhancing healthcare simulations and beyond: immersion theory and practice. Int J Role-Play 6:12–19
4. Bruno F, Muzzupappa M (2010) Product interface design: a participatory approach based on virtual reality. Int J Hum Comput Stud 68(5):254–269
5. Chen S, Pan Z, Zhang M, Shen H (2013) A case study of user immersion-based systematic design for serious heritage games. Multimed Tools Appl 62(3):633–658
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献