Soft Shadow Maps for Linear Lights

Author:

Heidrich Wolfgang,Brabec Stefan,Seidel Hans-Peter

Publisher

Springer Vienna

Reference25 articles.

1. P. Bergeron. A general version of crow’s shadow volumes. IEEE Computer Graphics and Applications, 6(9): 17–28, 1986.

2. James F. Blinn. Jim Blinn’s corner: Me and my (fake) shadow. IEEE Computer Graphics and Applications, 8(l):82–86, January 1988.

3. Stefan Brabec, Wolfgang Heidrich, and Hans-Peter Seidel. OpenGL shadow maps. Technical Report TR 2000–4-002, Max-Planck-Institute for Computer Science, March 2000.

4. L. S. Brotman and N. I. Badler. Generating soft shadows with a depth buffer algorithm. IEEE Computer Graphics and Applications, 4(10):71–81, October 1984.

5. Franklin C. Crow. Shadow algorithms for computer graphics. In Computer Graphics (SIG-GRAPH ’77 Proceedings), pages 242–248, July 1977.

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