Gamer Girls, Gold Farmers, and Activism In Real Life

Author:

Musgrave Megan L.ORCID

Publisher

Springer Science and Business Media LLC

Subject

Linguistics and Language,Education

Reference35 articles.

1. Bhabha, Jacqueline. (2004). The “Mere Fortuity” of Birth? Are Children Citizens? Differences: A Journal of Feminist Cultural Studies, 15(2), 91–117.

2. Bogost, Ian. (2007). Persuasive Games: The Expressive Power of Videogames. Cambridge: MIT Press.

3. Brunner, Cornelia. (2008). Games and Technological Desire: Another Decade. In Yasmin B. Kafai, Carrie Heeter, Jill Denner and Jennifer Y. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (pp. 33–46). Cambridge: MIT Press.

4. Chute, Hilary and DeKoven, Marianne. (2006). Introduction: Graphic Narrative. Modern Fiction Studies, 52(4), 767–782.

5. Collins, Sean T. (2014, October 17). Anita Sarkeesian on GamerGate: “We Have a Problem and We’re Going to Fix This”. Rolling Stone. Accessed May 20, 2015 from http://www.rollingstone.com/culture/features/anita-sarkeesian-gamergate-interview-20141017 .

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