Abstract
AbstractClinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is limited. BME students need to be trained to identify and evaluate unmet clinical needs through observation and experience to remain competitive in the medical device landscape. To be able to allow students to immerse themselves into clinical environments remotely and be able to visualize the full spectrum of healthcare workers and equipment that support a procedure beyond what is available through online video records, we have developed a virtual reality (VR) clinical immersion platform. The applicability and overall student satisfaction of using VR learning environments was investigated through a pilot undergraduate BME unmet clinical needs finding course in the spring of 2022. Pre- and post-course survey analyses revealed that the VR clinical immersion experiences did greatly increase immersion within a medical procedure, and students felt sensations of presence and embodiment. Given the results of this study, VR learning environments can provide a means for students to perform unmet clinical needs through virtual clinical immersion. However, these technologies to support environments should be readily accessible within the classroom.
Funder
VentureWell Faculty Grant Program
National Institute of Biomedical Imaging and Bioengineering
Publisher
Springer Science and Business Media LLC
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