Gamification in Musculoskeletal Rehabilitation
Author:
Publisher
Springer Science and Business Media LLC
Subject
Orthopedics and Sports Medicine
Link
https://link.springer.com/content/pdf/10.1007/s12178-022-09797-w.pdf
Reference30 articles.
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2. Jiménez-Delgado JJ, Paulano-Godino F, Pulido Ram-Ramírez R, Jiménez-Pérez JR. Computer assisted preoperative planning of bone fracture reduction: simulation techniques and new trends. Med Image Anal. 2016;30:30–45. https://doi.org/10.1016/j.media.2015.12.005.
3. •• Patel MS, Benjamin EJ, Volpp KG, Fox CS, Small DS, Massaro JM, Lee JJ, Hilbert V, Valentino M, Taylor DH. Effect of a game-based intervention designed to enhance social incentives to increase physical activity among families: the BE FIT randomized clinical trial. JAMA Intern Med. 2017;177(11):1586–93. https://doi.org/10.1001/jamainternmed.2017.3458. This article investigated test the effectiveness of a gamification intervention designed using insights from behavioral economics to enhance social incentives within families to increase physical activity.
4. •• Sardi L, Idri A, Fernández-Alemán JL. A systematic review of gamification in e-Health. J Biomed Inform. 2017;71:31–48. https://doi.org/10.1016/j.jbi.2017.05.011. This article is a interesant systematic literature review conducted to explore the various gamification strategies employed in e-Health and to address the benefits and the pitfalls of this emerging discipline.
5. • Miller AS, Cafazzo JA, Seto E. A game plan: gamification design principles in mHealth applications for chronic disease management. Health Informatics J. 2016;22(2):184–93. https://doi.org/10.1177/1460458214537511. This review article addresses a knowledge gap around the effective use of gamification design principles, or mechanics, in developing mHealth applications.
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