GeDA-3D a Middleware Useful to Handle the Evolution in Behavioral Animation-Based Virtual Worlds with a Multi-agent Architecture

Author:

Ramos Félix F.,Piza H. Iván,Zúñiga Fabiel

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Badler, N.: Real-Time Virtual Humans. Pacific Graphics (1997)

2. Musse, S., Garat, F., Thalmann, D.: Guiding and Interacting with Virtual Crowds in Real- Time. In: Proceedings of EUROGRAPHICS Workshop on Animation and Simulation, Milan, Italy, pp. 23–34 (1999)

3. Thalmann, D., Monzani, J.S.: Behavioural Animation of Virtual Humans: What Kind of Laws and Rules? In: Proc. Computer Animation 2002, pp. 154–163. IEEE Computer Society Press, Los Alamitos (2002)

4. Reynolds, C.W.: Flocks, herds, and schools: A distributed behavioral model. In: Proceedings of SIGGRAPH 1987, pp. 25–34 (1987)

5. Ramos, F., Zúñiga, F., Piza, I.: A 3D-Space Platform for Distributed Applications Management. In: International Symposium and School on Advanced Distributed Systems 2002, Guadalajara, México (2002) ISBN 970-27-0358-1

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