Continual few-shot patch-based learning for anime-style colorization

Author:

Maejima Akinobu,Shinagawa Seitaro,Kubo Hiroyuki,Funatomi Takuya,Yotsukura Tatsuo,Nakamura Satoshi,Mukaigawa Yasuhiro

Abstract

AbstractThe automatic colorization of anime line drawings is a challenging problem in production pipelines. Recent advances in deep neural networks have addressed this problem; however, collectingmany images of colorization targets in novel anime work before the colorization process starts leads to chicken-and-egg problems and has become an obstacle to using them in production pipelines. To overcome this obstacle, we propose a new patch-based learning method for few-shot anime-style colorization. The learning method adopts an efficient patch sampling technique with position embedding according to the characteristics of anime line drawings. We also present a continuous learning strategy that continuously updates our colorization model using new samples colorized by human artists. The advantage of our method is that it can learn our colorization model from scratch or pre-trained weights using only a few pre- and post-colorized line drawings that are created by artists in their usual colorization work. Therefore, our method can be easily incorporated within existing production pipelines. We quantitatively demonstrate that our colorizationmethod outperforms state-of-the-art methods.

Publisher

Springer Science and Business Media LLC

Reference29 articles.

1. Kanamori, Y. Region matching with proxy ellipses for coloring hand-drawn animations. In: Proceedings of the SIGGRAPH Asia Technical Briefs, Article No. 4, 2012.

2. Sato, K.; Matsui, Y.; Yamasaki, T.; Aizawa, K. Reference-based manga colorization by graph correspondence using quadratic programming. In: Proceedings of the SIGGRAPH Asia Technical Briefs, Article No. 15, 2014.

3. Maejima, A.; Kubo, H.; Funatomi, T.; Yotsukura, T.; Nakamura, S.; Mukaigawa, Y. Graph matching based anime colorization with multiple references. In: Proceedings of the ACM SIGGRAPH Posters, Article No. 13, 2019.

4. Liu, S.; Wang, X.; Liu, X.; Wu, Z.; Seah, H. S. Shape correspondence for cel animation based on a shape association graph and spectral matching. Computational Visual Media Vol. 9, No. 3, 633–656, 2023.

5. Zhu, H.; Liu, X.; Wong, T. T.; Heng, P. A. Globally optimal toon tracking. ACM Transactions on Graphics Vol. 35, No. 4, Article No. 75, 2016.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3