Fast raycasting using a compound deep image for virtual point light range determination

Author:

Archer Jesse,Leach Geoff,Knowles Pyarelal

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition

Reference29 articles.

1. Hu, W.; Huang, Y. Y.; Zhang, F.; Yuan, G. D.; Li, W. Ray tracing via GPU rasterization. The Visual Computer Vol. 30,Nos. 6–8, 697–706, 2014.

2. Vardis, K.; Vasilakis, A. A.; Papaioannou, G. A multiview and multilayer approach for interactive ray tracing. In: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 171–178, 2016.

3. Nießner, M.; Schäfer, H.; Stamminger, M. Fast indirect illumination using layered depth images. The Visual Computer Vol. 26,Nos. 6–8, 679–686, 2010.

4. Aalund, F. P.; Frisvad, J. R.; Bærentzen, J. A. Interactive global illumination effects using deter-ministically directed layered depth maps. In: Proceedings of the 26th Eurographics Symposium on Rendering-Experimental Ideas and Implementations, 2015.

5. Mara, M.; McGuire, M.; Nowrouzezahrai, D.; Luebke, D. Fast global illumination approximations on deep g-buffers. NVIDIA Technical Report NVR-2014-001. 2014.

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