1. Schaeffer, J.: One Jump Ahead: Challenging Human Supremacy in Checkers. Springer, Heidelberg (1997)
2. Beal, D.F.: A generalised quiescence search algorithm. Artificial Intelligence 43, 85–98 (1990)
3. Grefenstette, J.J., Ramsey, C.L.: An approach to anytime learning. In: Proceedings of the Ninth International Machine Learning Workshop, San Mateo, CA, pp. 189–195. Morgan Kaufmann, San Francisco (1992)
4. DeJong, K.A., Shultz, A.C.: Using experience-based learning in game-playing. In: Proceedings of the Fifth International Conference on Machine Learning, San Mateo, California, pp. 284–290. Morgan Kaufmann, San Francisco (1988)
5. Powell, J.H., Hauff, B.M., Hastings, J.D.: Utilizing case-based reasoning and automatic case elicitation to develop a self-taught knowledgeable agent. In: Fu, D., Orkin, J. (eds.) Challenges in Game Artificial Intelligence: Papers from the AAAI Workshop (Technical Report WS-04-04), pp. 77–81. AAAI Press, Menlo Park (2004)