Initial Results from Co-operative Co-evolution for Automated Platformer Design
Author:
Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-642-29178-4_20
Reference18 articles.
1. Ashlock, D., Lee, C., McGuinness, C.: Search based procedural generation of maze-like levels. IEEE Transactions on Computational Intelligence and AI in Games 3(3), 260–273 (2011)
2. Browne, C., Maire, F.: Evolutionary game design. IEEE Transactions on Computational Intelligence in AI and Games 2(1) (2010)
3. Bucci, A., Pollack, J.B.: On identifying global optima in cooperative coevolution. In: Proc. of the 2005 Conf. on Genetic and Evolutionary Computation (2005)
4. Lecture Notes in Computer Science;L. Cardamone,2011
5. Cook, M., Colton, S.: Multi-faceted evolution of simple arcade games. In: Proc. of 2011 IEEE Conference on Computational Intelligence and Games (2011)
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