Evaluation of the Uncanny Valley in CG Characters

Author:

Dill Vanderson,Flach Laura Mattos,Hocevar Rafael,Lykawka Christian,Musse Soraia R.,Pinho Márcio Sarroglia

Publisher

Springer Berlin Heidelberg

Reference7 articles.

1. Mori, M.: Bukimi no tani (the uncanny valley). Energy, 33–35 (1970)

2. Hanson, D.: Exploring the aesthetic range for humanoid robots. In: Proceedings of the CogSci Workshop Towards Social Mechanisms of Android Science, pp. 206–216 (2006)

3. MacDorman, K.F.: Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the uncanny valley. In: ICCSCogSci 2006 Long Symposium Toward Social Mechanisms of Android Science, Vancouver, pp. 26–29 (2006)

4. MacDorman, K.F., Ishiguro, H.: The uncanny advantage of using androids in cognitive and social science research. Interaction Studies 7(3), 297–337 (2006)

5. Seyama, J., Nagayama, R.S.: The uncanny valley: Effect of realism on the impression of artificial human faces. In: Presence: Teleoperators and Virtual Environments, pp. 337–351 (2007)

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