Author:
Gutierrez Antonio,Monaghan David,Jiménez María José,O’Connor Noel E.
Publisher
Springer Berlin Heidelberg
Reference12 articles.
1. Monaghan, D., Kelly, P., OConnor, N.E.: Quantifying Human Reconstruction Accuracy for Voxel Carving in a Sporting Environment. In: ACM MM, Scottsdale, AZ, November 28 - December 1 (2011)
2. Broadhurst, A., Drummond, T., Cipolla, R.: A probabilistic framework for space carving. In: Conf. on Computer Vision, vol. 1, p. 388 (2001)
3. Culbertson, W.B., Malzbender, T., Slabaugh, G.: Generalized voxel coloring. In: Intern. Workshop on Vision Algorithms: Theory and Practice, pp. 100–115 (1999)
4. Edelsbrunner, H., Letscher, D., Zomorodian, A.: Topological persistence and simplification. In: FOCS 2000, pp. 454–463. IEEE Computer Society (2000)
5. Lecture Notes in Computer Science;R. Gonzalez-Diaz,2011
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Designing a Topological Algorithm for 3D Activity Recognition;Computational Topology in Image Context;2016
2. Towards Minimal Barcodes;Graph-Based Representations in Pattern Recognition;2013