Persistent Homology for 3D Reconstruction Evaluation

Author:

Gutierrez Antonio,Monaghan David,Jiménez María José,O’Connor Noel E.

Publisher

Springer Berlin Heidelberg

Reference12 articles.

1. Monaghan, D., Kelly, P., OConnor, N.E.: Quantifying Human Reconstruction Accuracy for Voxel Carving in a Sporting Environment. In: ACM MM, Scottsdale, AZ, November 28 - December 1 (2011)

2. Broadhurst, A., Drummond, T., Cipolla, R.: A probabilistic framework for space carving. In: Conf. on Computer Vision, vol. 1, p. 388 (2001)

3. Culbertson, W.B., Malzbender, T., Slabaugh, G.: Generalized voxel coloring. In: Intern. Workshop on Vision Algorithms: Theory and Practice, pp. 100–115 (1999)

4. Edelsbrunner, H., Letscher, D., Zomorodian, A.: Topological persistence and simplification. In: FOCS 2000, pp. 454–463. IEEE Computer Society (2000)

5. Lecture Notes in Computer Science;R. Gonzalez-Diaz,2011

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