An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment

Author:

Gobron Stéphane,Ahn Junghyun,Garcia David,Silvestre Quentin,Thalmann Daniel,Boulic Ronan

Publisher

Springer Berlin Heidelberg

Reference20 articles.

1. LNCS;J. Ahn,2012

2. Becheiraz, P., Thalmann, D.: A model of nonverbal communication and interpersonal relationship between virtual actors. In: Proceedings of Computer Animation 1996, pp. 58–67 (June 1996)

3. Lecture Notes in Artificial Intelligence;C. Becker,2004

4. Becker, C., Nakasone, A., Prendinger, H., Ishizuka, M., Wachsmuth, I.: Physiologically interactive gaming with the 3d agent max. In: Intl. Workshop on Conversational Informatics, pp. 37–42 (2005)

5. Boellstorff, T.: Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton University Press (2008)

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