Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness

Author:

Olsen Tanner,Procci Katelyn,Bowers Clint

Publisher

Springer Berlin Heidelberg

Reference16 articles.

1. Crawford, C.: Lessons from Computer Game Design. In: Laurel, B. (ed.) The Art of Human-Computer Interface Design, pp. 103–111. Addison-Wesley, Reading (1999)

2. Resnick, H., Sherer, M.: Computerized Games in the Human Services – An Introduction. In: Resnick, H. (ed.) Electronic Tools for Social Work Practice and Education, pp. 5–16. The Haworth Press, Bington (1994)

3. Witmer, B.G., Singer, M.J.: Measuring Presence in Virtual Environments: A Presence Questionnaire. In: Presence: Teleoperators and Virtual Environments, vol. 7, pp. 225–240. MIT Press, Boston (1998)

4. Jackson, S.A., Eklund, R.C.: The Flow Scales Manual. Fitness Information Technology (2004)

5. Brockmyer, J.H., Fox, C.M., Curtiss, K.A., McBroom, E., Burkhart, K.M., Pidruzny, J.N.: The Development of the Game Engagement Questionnaire: A measure of engagement in video game-playing. J. Exp. Soc. Psychol. 45, 624–634 (2009)

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