Author:
Aranda Gustavo,Trescak Tomas,Esteva Marc,Rodriguez Inmaculada,Carrascosa Carlos
Publisher
Springer Berlin Heidelberg
Reference19 articles.
1. Matskin, M.: Scalable Agent-Based Simulation of Players in Massively Multiplayer Online Games. In: Eighth Scandinavian Conference on Artificial Intelligence: SCAI 2003 (2003)
2. Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J.: Alone together?: exploring the social dynamics of massively multiplayer online games. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 407–416 (2006)
3. Guyot, P., Honiden, S.: Agent-based participatory simulations: Merging multi-agent systems and role-playing games. Journal of Artificial Societies and Social Simulation 9(4) (2006)
4. Aranda, G., Botti, V., Carrascosa, C.: Mmog based on mas: The mmog layer (extended abstract). In: Decker, Sichman, Sierra, Castelfranchi (eds.) Proc. of 8th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2009), pp. 1149–1150 (2009)
5. Lecture Notes in Computer Science;A. Bogdanovych,2009
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A Multi-agent Specification for the Tetris Game;Distributed Computing and Artificial Intelligence, Volume 1: 18th International Conference;2021-09-02
2. A First Step to Specify Arcade Games as Multi-agent Systems;Trends and Innovations in Information Systems and Technologies;2020
3. An Agent-Based Model for Game Development;Communications in Computer and Information Science;2017-12-31