Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game

Author:

Milam David,El-Nasr Magy Seif,Bartram Lyn,Aghabeigi Bardia,Tan Perry

Publisher

Springer Berlin Heidelberg

Reference27 articles.

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3. Lemarchand, R.: Attention NOT Immersion: Making your games better with psychology and playtesting, the Uncharted Way. In: Game Developers Conference, San Francisco, CA (2012)

4. Björk, S., Holopainen, J.: Games and Design Patterns. In: Zimmerman, E., Salen, K. (eds.) The Game Design Reader. MIT Press, Cambridge (2006)

5. Treisman, A.M., Gelade, G.: A feature-integration theory of attention. Cognitive Psychology 12, 97–136 (1980)

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1. Evaluating affective features of 3D motionscapes;Proceedings of the ACM Symposium on Applied Perception;2014-08-08

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