Gaming after Dark

Author:

Müller Ivana,Sundström Petra,Murer Martin,Tscheligi Manfred

Publisher

Springer Berlin Heidelberg

Reference19 articles.

1. Bunt, B.: Obliquereflections: softwareart & the 3d gamesengine. In: CyberGames 2006, Perth, Western Australia (2006)

2. Alexander, C., Ishikawa, S., Silverstein, M.: A Pattern Language: Towns, Buildings, Constructions (Center for Environmental Structure Series). University Press, Oxford (1977)

3. Gamma, E., Helm, R., et al.: Design Patterns: Elements of Reusable Object-Oriented Software. Pearson Education Corporate Sales Devision, Indianapolis (1995)

4. Obrist, M., Wurhofer, D., et al.: CUX patterns approach: Towards contextual user experience patterns. In: PATTERNS 2010, Lisbon, Portugal (2010)

5. Remo, C., http://www.gamasutra.com/view/feature/4325/past_and_future_tension_the_.php

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