How to Compare Usability of Techniques for the Specification of Virtual Agents’ Behavior? An Experimental Pilot Study with Human Subjects

Author:

Gemrot Jakub,Brom Cyril,Bryson Joanna,Bída Michal

Publisher

Springer Berlin Heidelberg

Reference29 articles.

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2. Champandard, A.J.: Behavior Trees for Next-Gen Game AI. Internet presentation (January 18, 2011), http://aigamedev.com/insider/presentations/behavior-trees

3. Schuytema, P.: Game Development with Lua. Charles River Media (2005)

4. UnrealScript programming language (January 18, 2011), http://unreal.epicgames.com/UnrealScript.htm

5. Schwab, B.: AI Game Engine Programming, 2nd edn. Charles River Media (2008)

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