Reconstructing Fully-Rigged Characters

Author:

de Aguiar Edilson

Publisher

Springer Berlin Heidelberg

Reference21 articles.

1. Lecture Notes in Computer Science;E. Aguiar de,2006

2. de Aguiar, E., Theobalt, C., Thrun, S., Seidel, H.P.: Automatic conversion of mesh animations into skeleton-based animations. Computer Graphics Forum (Proc. Eurographics EG 2008) 27(2), 389–397 (2008)

3. Angelidis, A., Singh, K.: Kinodynamic skinning using volume-preserving deformations. In: SCA, pp. 129–140 (2007)

4. Anguelov, D., Koller, D., Pang, H., Srinivasan, P., Thrun, S.: Recovering articulated object models from 3d range data. In: Proc. of UAI, pp. 18–26 (2004)

5. Badler, N.I., Manoochehri, K.H., Baraff, D.: Multi-dimensional input techniques and articulated figure positioning by multiple constraints. In: SI3D, pp. 151–169 (1987)

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