Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio

Author:

Zotos Evangelos,Herpers Rainer

Publisher

Springer Berlin Heidelberg

Reference18 articles.

1. Melax, S.: A simple, fast, and effective polygon reduction algorithm. Game Developer 11, 44–49 (1998)

2. Johnson, P.B.: Connecting graphics adapters for scalable performance. USA Patent 7477256 (January 13, 2009)

3. ATI, ATI CrossFireTM Technology White Paper (January 2008)

4. Adams, R.: OpenSimulator Virtual World Server Case Study (part 1), Intel (January 17, 2011), http://software.intel.com/en-us/articles/opensimulator-virtual-world-server-case-study/

5. Adams, R.: OpenSimulator Virtual World Server Case Study (part 2), Intel (February 2, 2011), http://software.intel.com/en-us/articles/opensimulator-virtual-world-server-case-study-part-2/

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