A Testbed for P2P Gaming Using Time Warp
Author:
Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-642-03270-7_3
Reference28 articles.
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4. Claypool, M.: The effect of latency on user performance in real-time strategy games. Computer Networks 49(1), 52–70 (2005); Special issue: Networking issues in entertainment computing
5. Fritsch, T., Ritter, H., Schiller, J.: The effect of latency and network limitations on mmorpgs (a field study of everquest2). In: NetGames 2005 (2005)
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