Architecture for Monitoring Learning Processes Using Video Games

Author:

Padilla-Zea N.,Lopez-Arcos J. R.,Gutiérrez-Vela F. L.,Paderewski P.,Medina-Medina N.

Publisher

Springer Berlin Heidelberg

Reference9 articles.

1. Padilla Zea, N.: Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo. Ph.D. thesis, University of Granada (2011)

2. Gutwin, C., Stark, G., Greenberg, S.: Support for workspace awareness in educational groupware. In: Proceedings of CSCL’95. The First International Conference on Computer Support for Collaborative Learning, pp. 147–156 (1995)

3. Baker, M., Lund, K.: Promoting reflective interactions in a CSCL environment. J. Comput. Assist. Learn. 3(13), 175–193 (1997)

4. Collazos, C., Guerrero, L.A., Pino, J., Ochoa, S.F.: Evaluating collaborative learning processes. In: Haake, J., Pino, J. (eds.) CRIWG 2002. LNCS, vol. 2440, pp. 203–221. Springer, Heidelberg (2002)

5. Paderewski-Rodríguez, P., Rodríguez-Fortiz, M.J., Parets-Llorca, J.: An architecture for dynamic and evolving cooperative software agents. Comput. Stand. Interfaces 25(3), 261–269 (2003)

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