Real-Time Simulation of the 3D Explosive Effects
Author:
Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-642-34531-9_100.pdf
Reference7 articles.
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4. Latta L (2004) Building a million particle system. Game developers conference. Think Services Game Group, San Francisco, CA, USA
5. Bruckschen R, Kuester F, Hamann B, Joy KI (2001) Real-time out-of-core visualization of particle traces. In: PVG’01: proceedings of the Institute of Electrical and Electronics Engineers 2001 symposium on parallel and large-data visualization and graphics, Institute of Electrical and Electronics Engineers Press, Piscataway, pp 45–50
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