The Layered Learning Method and Its Application to Generation of Evaluation Functions for the Game of Checkers

Author:

Walȩdzik Karol,Mańdziuk Jacek

Publisher

Springer Berlin Heidelberg

Reference20 articles.

1. Shannon, C.E.: Programming a computer for playing chess. Philosophical Magazine 41 (7th series), 256–275 (1950)

2. Turing, A.M.: Digital computers applied to games. In: Bowden, B.V. (ed.) Faster than Thought: a Symposium on Digital Computing Machines. Pitman, London (1953)

3. Newell, A., Shaw, J., Simon, H.: Chess-playing programs and the problem of complexity. IBM Journal of Research and Development 2, 320–335 (1958)

4. Samuel, A.L.: Some studies in machine learning using the game of checkers. IBM Journal of Research and Development 3, 210–229 (1959)

5. Kendall, G., Whitwell, G.: An evolutionary approach for the tuning of a chess evaluation function using population dynamics. In: Proceedings of the 2001 Congress on Evolutionary Computation, CEC 2001, pp. 995–1002. IEEE Press, Los Alamitos (2001)

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Evolving Heuristic Based Game Playing Strategies for Checkers Incorporating Reinforcement Learning;Advances in Intelligent Systems and Computing;2015-11-18

2. An Automatically Generated Evaluation Function in General Game Playing;IEEE Transactions on Computational Intelligence and AI in Games;2014-09

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