Implementing Irradiance Cache in a GPU Realistic Renderer

Author:

Frolov Vladimir,Vostryakov Konstantin,Kharlamov Alexander,Galaktionov Vladimir

Publisher

Springer Berlin Heidelberg

Reference17 articles.

1. Aila, T., Laine, S.: Understanding the efficiency of ray traversal on GPUs. In: Proceedings of the Conference on High Performance Graphics 2009, New Orleans, Louisiana, August 1-3. S.N. (2009)

2. Ward, G., Rubinstein, F., Clear, R.: A ray tracing solution for diffuse interreflection. In: SIGGRAPH 1988. Computer Graphics Proceedings (1988)

3. Křivánek, J., Gautron, P., Ward, G., Jensen, H.W., Christensen, P.H., Tabellion, E.: Practical global illumination with irradiance caching. In: ACM SIGGRAPH 2008 Classes, Los Angeles, California, August 11-15, pp. 1–20. ACM, New York (2008), http://doi.acm.org/10.1145/1401132.1401213

4. Debattista, K., Santos, L.P., Chalmers, A.: Accelerating the irradiance cache through parallel component-based rendering. In: EGPGV 2006 - 6th Eurographics Symposium on Parallel Graphics Visualization. Eurographics, pp. 27–34 (May 2006)

5. Dubla, P., Debattista, K., Santos, L.P., Chalmers, A.: A wait-free shared-memory irradiance caching. IEEE Computer Graphics and Applications (2010) (accepted for publication)

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