Improvisation, Emotion, Video Game

Author:

Anstey Josephine

Publisher

Springer Berlin Heidelberg

Reference24 articles.

1. Aarseth, E.: Genre Trouble: Narrativism and the Art of Simulation. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance and Game. The MIT Press, Cambridge (2004)

2. Anstey, J., Bay-Cheng, S., Pape, D., Shapiro, S.C.: Human Trials: An Experiment in Intermedia Performance. Computers in Entertainment Magazine 5(3) (2007), http://www.acm.org/pubs/cie.html

3. Anstey, J., Pape, D.: Being there: Interactive fiction in virtual reality. In: Consciusness Reframed 3. CAiiA. University of Wales College, Newport (2000)

4. ACM SIGCHI;J. Anstey,2002

5. Anstey, J., Pape, D.: The trial the trail: Building a VR drama. In: Technologies for Interactive Digital Storytelling and Entertainment Conference, pp. 394–402. Fraunhofer IRB Verlag (2003)

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1. Modeling Player Personality Factors from In-Game Behavior and Affective Expression;2023 11th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW);2023-09-10

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