Opponent Classification in Poker

Author:

Ahmad Muhammad Aurangzeb,Elidrisi Mohamed

Publisher

Springer Berlin Heidelberg

Reference21 articles.

1. Allen, J.D.: A Note on the Computer Solution of Connect-Four. Heuristic Programming in Artificial Intelligence 1, [7], 134–135 (1989)

2. Allis, L.V., Schoo, P.N.A.: Qubic Solved Again. Heuristic Programming in Artificial Intelligence 3, [9], 192–204 (1992)

3. Allis, L.V., van den Herik, H.J., Huntjens, M.P.H.: Go-Moku Solved by New Search Techniques. In: Proceedings of the 1993 AAAI Fall Symposium on Games: Planning and Learning. AAAI Press Technical Report FS93-02, Menlo Park (1993)

4. Baker, R.J.S., Cowling, P.I.: Bayesian Opponent Modeling in a Simple Poker Environment. In: IEEE Symposium on Computational Intelligence and Games (CIG 2007), Honolulu, USA (2007)

5. Baker, R.J.S., Cowling, P.I., Randall, T., Jiang, P.: Can Opponent Models Aid Poker Player Evolution? In: IEEE Symposium on Computational Intelligence and Games, pp. 23–30 (2008)

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