4*4-Pattern and Bayesian Learning in Monte-Carlo Go

Author:

Wang Jiao,Li Shiyuan,Chen Jitong,Wei Xin,Lv Huizhan,Xu Xinhe

Publisher

Springer Berlin Heidelberg

Reference14 articles.

1. Bouzy, B., Chaslot, G.: Bayesian generation and integration of k-nearest-neighbor patterns for 19×19 Go. Computational Intelligence in Games, 176–181 (2005)

2. Bouzy, B., Cazenave, T.: Computer go: An AI oriented survey. Artificial Intelligence 132(1), 39–103 (2001)

3. Fuego Developer’s Documentation, http://www.cs.ualberta.ca/~games/go/fuego/fuegodoc/

4. Gelly, S., Silver, D.: Combining Offline and Online Knowledge in UCT. In: ICML 2007: Proceedings of the 24th International Conference on Machine Learning, pp. 273–280. Association for Computing Machinery (2007)

5. Gelly, S., et al.: Modification of UCT with Patterns in Monte-Carlo Go. Technical Report 6062. INRIA,France (2006)

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Only-One-Victor Pattern Learning in Computer Go;IEEE Transactions on Computational Intelligence and AI in Games;2017-03

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