The Effects of User Involvement in Online Games, Game-Playing Time and Display Duration on Working Memory

Author:

Lin Fang-Ling,Hsu Tai-Yen,Wu Tung-Shen,Chang Chih-Lin

Publisher

Springer Berlin Heidelberg

Reference16 articles.

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2. Chang, C.L., Li, K.W., Jou, Y.T., Hsu, T.Y.: The Study of the Impact of Environmental Illuminance on the Visual Codes Working Memory during a Fencing Game. In: 2009 IEEE International Conference on Networking, Sensing and Control, pp. 318–324 (2009)

3. CCIS;C.-L. Chang,2011

4. Chen, S.H., Wong, L.Z., Su, Y.R., Wu, H.M., Yang, P.F.: Development of a Chinese Internet Addiction Scale and Its Psychometric Study. Chinese Journal of Psychology 45, 279–296 (2003)

5. Feng, J.Y.: A study of the video gaming experience, addictive tendencies, and the perceived health status of junior high school students. Taiwan Journal of Public Health, National Taiwan Normal University (2005)

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