Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients

Author:

Grüttner Mandy,Sehnke Frank,Schaul Tom,Schmidhuber Jürgen

Publisher

Springer Berlin Heidelberg

Reference19 articles.

1. Bouzy, B., Chaslot, G.: Monte-Carlo Go Reinforcement Learning Experiments. In: IEEE 2006 Symposium on Computational Intelligence in Games, pp. 187–194. IEEE, Los Alamitos (2006)

2. Gelly, S., Silver, D.: Combining online and offline knowledge in UCT. In: ICML, vol. 227 (2007)

3. Grüttner, M.: Evolving Multidimensional Recurrent Neural Networks for the Capture Game in Go (2008)

4. Graves, A.: Supervised Sequence Labelling with Recurrent Neural Networks. PhD thesis, Technische Universität München (2007)

5. Lecture Notes in Computer Science;T. Schaul,2009

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Deep Reinforcement Learning: An Overview;Proceedings of SAI Intelligent Systems Conference (IntelliSys) 2016;2017-08-23

2. Baseline-Free Sampling in Parameter Exploring Policy Gradients: Super Symmetric PGPE;Springer Series in Bio-/Neuroinformatics;2015

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