Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space
Author:
Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/978-3-642-57963-9_21.pdf
Reference22 articles.
1. Blinn, J. F.: Light Reflection Functions for Simulation of Clouds and Dusty Surfaces, ACM Computer Graphics, SIGGRAPH-82, Vol. 16, No. 3, pp. 21–29, 1982
2. Bracewell, R.: The Fourier Transform and Its Applications, McGraw-Hill, 1965
3. Ebert, D., Parent, R.: Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques, ACM Computer Graphics, SIGGRAPH-90, Vol. 24, No. 4, pp. 357–367, August 1990
4. Englert, G., Schendel, M.: Fractals and Formal Texture Specification, in: Encarnacao et.al. (Eds.), ‘Fractal Geometry and Computer Graphics’, pp. 83–102, Springer Verlag, 1992
5. Feibush, E., Levoy, M., Cook, R.: Synthetic Texturing Using Digital Filter, ACM, pp. 294–301, 1980
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