Modes and Mechanisms of Game-Like Interventions in Computer Tutors

Author:

Rai Dovan

Publisher

Springer Berlin Heidelberg

Reference8 articles.

1. Gee, J.P.: Good video games and good learning: Collected essays on video games, learning and literacy. Peter Lang., New York (2007)

2. O’Neil, H., Wainess, R., Baker, E.: Classification of learning outcomes: Evidence from the computer games literature. The Curriculum Journal 16(4), 455–474 (2005)

3. LNAI;M.W. Easterday,2011

4. Jackson, G.T., McNamara, D.S.: Motivational impacts of a game-based intelligent tutoring system. In: Proceedings of the 24th International Florida Artificial Intelligence Research Society (FLAIRS) Conference, pp. 519–524 (2011)

5. Clark, R.E.: Games for Instruction? Presentation at the American Educational Research Association, New Orleans, LA (2011)

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1. Gamification of Online Learning;Lecture Notes in Computer Science;2015

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