User-Centred Design and Literacy Tools for the Deaf

Author:

di Mascio Tania,Gennari Rosella

Publisher

Springer Berlin Heidelberg

Reference21 articles.

1. Adamo-Villani, N., Wright, K.: SMILE: an Immersive Learning Game for Deaf and Hearing Children. In: SIGGRAPH 2007, San Diego, USA, August 2007. ACM, New York (2007)

2. Branson, J., Miller, D.: Research Methods for Studying the Language of the Signing Deaf. In: Horneberger, N., Corson, P. (eds.) Encyclopedia of Language and Education (1997)

3. Chadia, A., Maloney-Krichmar, D., Pree, J.: User-Centered Design. In: Bainbridge, W. (ed.) Encyclopedia of Human-Computer Interaction, pp. 763–778. Berkshire (2004)

4. CornerStones Working Group, http://ncam.wgbh.org/cornerstones/cornerstones.html (retrieved December 23, 2008)

5. Di Mascio, T., Gennari, R.: An Intelligent Visual Dictionary for Italian Sign Language. Journal of Web Engineering 7(4) (2007)

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1. Usability of Virtual Learning Environments for Deaf Users: A Systematic Review of Literature;2019 First International Conference on Digital Data Processing (DDP);2019-11

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