1. Björk, S., Holopainen, J.: Patterns in game design. Charles River Media, Hingham (2005)
2. David-Tabibi, O., Koppe, M., Netanyahu, N.: Genetic algorithms for mentor-assisted evaluation function optimization. In: GECCO 2008 (2008)
3. Fullerton, T., Swain, C., Hoffman, S.: Game Design Workshop: Designing, Prototyping, and Play-testing Games. CMP Books, San Francisco (2004)
4. Iida, H., Nakagawa, T., Spoerer, K.: A novel game information dynamic model based on fluid mechanics: case study using base ball data in world series 2010. In: Proc. of the 2nd International Multi-Conference on Complexity Informatics and Cybernetics, pp. 134–139 (2011a)
5. Iida, H., Nakagawa, T., Spoerer, K.: Game information dynamic models based on fluid mechanics. Entertainment and Computing (2011b) (to appear)